

For example, the first bosses you encounter in the game can only be beaten by level 2 heroes or lower the moment a hero hits level 3, they'll refuse to bother. Part of the interest in the game is experimenting with different squad compositions and seeing what works, however, the game needlessly worsens this effect by limiting where certain heroes can go.

Potentially tedious Darkest Dungeon will likely demand you level multiple characters up for a very similar experience being repeated. A good choice for players that enjoy strategy turn-based games, as well as those who appreciate the RNG-aspects of rogue-like games or simply want a nice challenge where unlocking certain Steam achievements truly feels like an accomplishment to be proud of. The game will force you to experiment with squad compositions due to various afflictions preventing you from running the same squad endlessly, but this acts as a strength, since finding a good squad composition can be a rather pleasing experience. Although the game lacks much depth in regards to armor or weapons (all Crusaders will use the same weapons and armor, all Lepers use the same weapons and armor, etc), characters can differentiate themselves thanks to their own personal quirks, their exact skillset and their trinkets carried, all of which is further amplified by the concrete class composition of each individual squad. The game seeks to make each victory a satisfying experience, and on that front it largely succeeds. A nice challenge with plenty of depth For players that lean more towards a challenging, satisfying experience akin to something like Dark Souls, Darkest Dungeon doesn't compromise on difficulty.
